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Ghostbusters, my childhood favoured film series is now finally been transformed into a game, yes Egon, Ray, Winston and heraldries Dr. Peter Venkman are back to kick some ghost ass again in there comical fashion (if they have asses). Starting the game you will find out that u will not be playing one of the original cast, no u play as a new recruit known as the rookie, you where hired to become there experimental equipment technician aka u will be testing the newest ghost kicking toys for the others (so u become there guinea pig to make shore they doesn’t explode).
The new weapons in the game are true amazing (in my eyes) one of them is a slime gun witch is featured in the second film (Ghostbusters 2), running around shooting slime at walls, ghost and your team mates is a world of fun. While playing it I did notices that team work is needed, the AI’s are ok, but human players are better. The game is four player co-o, but only online, offline is single player witch is fine will me, I personally prefer a full screen to myself then split screen (I’m very shellfish when it comes to gaming lol). The game was written by the original writes of the films and when you play the game you can really tell by seeing the same comical wit as the films. Not only was the same writes involved but the original cast from the films where reunited to do the voice in the game and there are rumours that because of this reunion there is talk of a possible another film in the future (really geeking out about it! Lol)
Over all I really did love this game, challenging, witty and fun, what more can u ask for really. I give this game 5 out of 5 thumps up (if I had a extra three thumps, lol).
End of JJ’sword!
Welcome To the Human Pick 'n' Mix - Prototype Reviewed
Submitted by Mikethelad on Mon, 07/06/2009 - 15:36
Alex Mercer, he broods, he's frowny, and he certainly won't be on anyone's Christmas Card list, in New York at least. He's wanted by the police, by scientists, and by mysterious wriggly things which want to chew his face off.
Despite this, Alex Mercer must be - without a shadow of a doubt, the happiest man on the face of the planet.
Let me begin by explaining why Prototype is one of the most well thought out pieces of game design in history, and how it will visibly influence the market for years to come.

That's right, in the same way that Metal Gear Solid put a stealth section in every game, and Gears of War put knee high dynamic cover in everything else - Prototype's patented 'Tentacle to the Face' move will be in pretty much every game made from now on, including the next Mario Party.
Do I exaggerate? Not quite, but Activision realised something when making this game. The best games are about wish fulfillment.
Games like Halo and Final Fantasy work because we really wish we were gruff cyborgs/angst ridden antiheroes, armed only with a selection of big manly guns/big choppy sword - and on a mission to save the universe/electricity bill
Activision therefore set about making a game that is almost completely about wish fulfillment, all the things that you've always subconsciously wanted to do - but never had the superpowers to achieve. Here are a few examples,
You can:
- Flying kick a helicopter out of the sky.
- Drop Kick a tank through the pavement.
- Use people as surfboards as you grind their faces to pulp on the road, then subsequently kick their friction burned body into their comrades.
- Pick anybody you don't like the look of off the street, retire to the rooftops and devour them in a gruesome manner.
NINJA BLADE is a typical beat'em up game similiar to much more popular Ninja Gaiden or God of War. The story in my opinion is pretty cool. You're a member of the special squad called G.U.I.D.E formed to fight an Alpha-worms: a unclassified species of hook worm wich rapidly multiplied, triggering uncontrollable bleeding and open sores but instead of killing the host they mutated him so much that he turned into violent, superstrong killing monster.
You play as ninja called- Ken Ogawa and you're a member of already mentioned organisation. The plot is getting more twisted, especially after first mission and the story is really, really interesting but that's enough spoilers.

I have heard about this game alot. Some people enjoyed playing it and some people did not. I've picked up a copy from a Gamestation for 25 pounds and honestly- it paid off. Played nearly 9 hours straight, nearly peeing myself i have to add. Long time i didn't experience such awesomness in a video game. Let me explain the basis of Ninja Blade to you:
- FIGHTING: Fighting is not as advanced like we can see in Ninja Gaiden 2 but that's not a minus. You get 3 weapons wich can be upgraded to a 5th level (using red shards dropped from enemies, pretty standard) increasing weapons damage, range and unlocking new combos. Also weapons look changes as well wich is pretty cool. But all of that is nothing new for this sort of a game.
And so with much rejoicing the kingdom was Culled
Submitted by Minibossweed on Fri, 04/17/2009 - 13:58
So it begins happily dancing away as the rest of the kingdom is plagued by monsters and Barbarians. So what kind of kingdom holds feasts and dances whilst its populous burns. This kingdom it seems and for good reason. It seems this kingdom has Knights so powerful they could kill every living thing in the kingdom single handed.
But that's not where the fun in this game lies. The fun lies in adding other players to your quest what was once one mans quest to murder anything that looked at him funny quickly becomes a joyful romp of slaughter.

It plays much like many other side scrolling arcade beat-em-ups of old. The players move from left to right killing anything that would get in our heroic murderous knights way. However as a console game there lies within a RPG element to the fray. As players level by gaining exp primarily from each hit one gets on their opponents.
The joy however is in the presentation.Its a silly Cel-shaded giggling fit. I gains a lot of its charm in the background with various characters most of who are not interactive. There's the scared animals who cant help but leave propelled by their own excrement to name but one.

The boss's are inventive to say the least. However some rely to much on having someone with ranged attacks. This really hurt my first play as out of the three of us not one had any skill in magic or archery. However it was still enjoyable jumping around and flailing wildly. Thankfully its very hard to all out die in this game should you be playing multiplayer. A small CPR minigame has been added by hitting the heart in the center of the meter its possible to be revived with near full health. This removes a lot of the challenge from the boss fights.
I have learned that my kettle cannot be hacked. Bioshock reviewed for the Xbox360.
Submitted by Other_Alex on Thu, 04/16/2009 - 12:05With stunning visuals and an almost psychotic attention to detail on the part of the designers, Bioshock is by far one of the most meticulous, distinctive and utterly orignial game worlds that i have ever encountered.
It draws you in like krill to a basking sharks mouth from the get go. From the amazingly detailed, and thank fuck, playable opening sequence in which you survive a plane crash and are left whirling through the churning atlantic ocean. You manage to struggle to the surface, gasping in your first breath surrounded by fire and waves and in the shadow a mysterious, art deco lighthouse. You swim over, putting Virginia Woolf to shame, and find yourself at the entrance to a steam punkesque diving bell AND YOUR TRAPPED! from this moment the amazing afore mentioned attention to detail, brilliantly concieved characters and calculated almost evily designed action flow and pacing leave you more immersed than a Rapture swimming pool floor tile.

The visuals are tight are consistent, and this really helps to bring this under water dystopia to life. At times, with epic use of stillness and tension, the game slips elegantly into the dark and disturbing, which is egged on by brilliant animation, clever scripting and horrendously awesome use of voice. Just to add to that, throughout the game, whether it be screeched threats from the splicers, the crackling tape recordings that document Raptures decent to madness, or the comforting thick belfast accent of your support character over your radio, voice just adds that dash of phwoar, to an already tight and impressive game.
Where's Kirk when you need him? Alien Hominid HD for 360 Reviewed.
Submitted by Mikethelad on Sun, 04/12/2009 - 10:24
Alien Hominid - I remember playing this when it first showed its tentative yellow little face on newgrounds, as little more than a flash game.
It was quick, it was funny, it was artistic and it was THUMB BLEEDINGLY HARD.
It's old school appeal led to it being picked up by a publisher for the ps2 though, and it materialized on the console to a small measure of success, just about scraping its small production costs back.
But now it's on xbox live... in HD...for a paltry 800 points.
And by gum it's looking good.

The plot? You're an alien shot down by the FBI trying to get his spaceship back. You have a laser gun and the ability to eat peoples faces off. End of Plot. Nice n simple.
The primary appeal to this game is it's old school appraoch. The difficulty is unforgiving, 1 bullet = death. You have lives and a small number of continues, once they're gone it's game over.
There are old school powerups littered around, from cutting death rays to my favorite- something that looks like an easter egg gatling gun. All have hilarious effects on their unfortunate victims.
The enemies come in droves, but i enough different ways to keep things from being too repetative, and some of the level design is frankly inspired (inspired by Metal Slug that is, see below). There's on level where you're fighting ontop of all the moving traffic of a motorway. The car's your standing on can be destroyed, leaving you a bloody smear on the ground - but you can jack cars and ram them into stuff. Brilliant, brutal and hilarios fun.
Just seeing Alien's yellow little face smiling out of the window of an ice cream truck as he rams an FBI van of the road is something beautiful.
In short - this is an old school side scrawling 2d shoot em up.
My breathing is heavy as i check every vent shaft i see. I then proceed to stomp every one of my fallen brethren in red gooey mush Cause i'll be damned if the fallen are going to be used against me.
But up here im not alone i came with others 2 non-chalantly ripped to shreds about 4 minutes after landing in the hell hole of a ship. I have my commanding officer who's locked himself in the bridge and sent me of on my lonesome to trod through the body stealing monsters to bring everything back online. I also have some random female shipmate who has done pretty much nothing bar locking herself in somewhere.

What was that!!! Something lunges at me from out of the dark. I raise my weapon the best i have on this mining ship which is in summary just a futuristic nail gun. It runs at me quicker than i remember but 2 shots and its down. So we come to the first of dead spaces flaws.
Variety is where it really suffers there are around 8 types of the normal necromorphs and quite a few look very similar Making it hard to differentiate when four or five come towards you. But i digress everything looks very nice Smooth textures and a great feeling for the maintenance sections of the ship.This is fine however but the look is constant. Its hard to believe that the crew quarters has not received any kind of decoration. No fancy lighting or different types of desks. Theres not even any carpet even bioshock had itself carpet's It certainly is a Grim future ahead of us EA.
I am an overmuscled, testosterone for blood ape - with a chainsaw bayonet on his gun.I have ploughed through a hundred, nay a thousand locust bodies to get to this point.
Wait no i did not. I am in fact a overweight bear with a square nose and a redesigned face much akin to a gargoyle. Welcome to the world of nuts&bolts where the once athletic duo has spent the last couple of years in less than pristine shape. The game starts with the revival of grunty the witch without a body anymore. Your first "challenge" in the game is to race the bouncing head around the local hill. No problem right?
Wrong i am infact so out of shape that the head zooms off into the lead as i am left wondering why i move slower then a snail in a full body cast. Thankfully i dont need to continue with this as the showdown is interrupted by L.O.G the lord of games. Who decides much like a child being ignored that everything must be done his way. Banjo being stupid as he is fails to take this chance to sit on the witchy head and crush it into a fine dust with his immense weight and goes along with the plan.
So we finally get to the game and are given a magic wrench. This allows us to build any vehicle we want however we dont have many if any parts so early into the game. In the games central hub zone "Showdown town" we set of in what can only be described as a shopping cart with a weak motor in the bottom. We cant go up steep slopes at the moment so were left with doing the tutorial levels.
Yes like every tutorial ever made they are a drag a huge drain on the willpower to keep going with the game. However there easily disbatched and bested despite the best vehicle i can make is the same slow as hell trolley from showdown town with better wheels and three engines. It fails to steer like anything else constantly ramming itself into the wildlife and anything else it seems to be able to find.
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